


#Mindustry rule 34 android
#Mindustry rule 34 windows
Open a terminal in the root directory, cd to the Mindustry folder and run the following commands: Windows If you'd rather compile on your own, follow these instructions.First, make sure you have JDK 14 installed.

Block sprites should be 32 * size, so a 2x2 block would require a 64圆4 image. The content of these files will tend to look something like this:Īll you need to make sprites, is an image editor that supports transparency (aka: not paint). content/items/metals/iron.hjson, which would respectively create an item named iron.The filenames of these files is important, because the stem name of your path (filename without the extension) is used to reference it.įurthermore the files within theseb content//* directories may be arbitrarly nested into other sub-directories of any name, to help you organize them further, for example: Note that each one of these subdirectories needs a specific content type. content/zones/ for zones, configuration of campaign maps.content/units/ for flying or ground units, like reaper and dagger.content/liquids/ for liquids, like water and slag.content/mechs/ for mechs, like tau and glaive.content/blocks/ for blocks, like turrets and floors.content/items/ for items, like copper and surge-alloy.Inside of content/ you have subdirectories for the various kinds of content, these are the current common ones: Note that your filenames should be lowercased and hyphen separated:Īt the root of your project directory you can have a content/ directory, and this is where all the Json/Hjson data goes. Apple: ~/Library/Application Support/Mindustry/mods/.Steam: steam/steamapps/common/Mindustry/mods/.
#Mindustry rule 34 mods
sprites/ Sprites directory for your content,Įvery platform has a different user application data directory, and this is where your mods should be placed:.sprites-override/ Sprites directory for overriding ingame content,.schematics/ directory for Schematic files,.content/* directories for game Content,.mod.json (required) metadata file for your mod,.Submit pull requests, issues or suggestions on Github:
